A few weeks ago I started to make a character, without great pretensions, more to train in Zbrush and improve my workflow of zBrush with Maya, I learned a lot with topology issues and Uvw in Zbrush and discovering that I prefer to do in Maya and Come back to paint on zbrush. PolyPaint, I always directly painted in bitmap with software like Mari and Photoshop, Zbrush and polypaint was a great discovery for me.
As he is not a very pretentious character as I said at the beginning, I decided not to detail much the skin and the texture of the clothes, being Pedro a defender of the forest, Pedro is simple and still has to finish Rsrsrs. I will leave now for finalizing details (eyebrow, eyelashes, etc.) I will do the hair in my beloved nHair, and as soon as finalized I will put it on sale for a symbolic price,
I’m posting the updates on the character
Some high-speed movies of character development.
- Modelagem – Zbrush
- Retopologia – Maya
- Paint – Zbrush
- Shader,Iluminação,Render – ArnoldRender